Showing posts with label The Corners of the World (A 3Ds Max Series). Show all posts
Showing posts with label The Corners of the World (A 3Ds Max Series). Show all posts

Monday, 4 December 2017

The Corners of the World: Eiffel Tower [Part 11]

I found that the ratio is wrong, so all I can do is to remake it.

And after a day of deleting vertexes and edges, I finally done it.

I tried to use Topology but still not working, I'm doing it in the wrong way I guess.

Friday, 24 November 2017

The Corners of the World: Eiffel Tower [Part 9]

Hello,
This is the ninth part of the Eiffel Tower of The Corners of the World.
Today is my last day of school for 2017 and I'm having a little too much fun today,
(Watching CSI+Detective Conan all day😉) I didn't done much in this part. Sorry.😌
Now I can explain why I'm wanting precise angle with the "legs".
As you guys can see, I place the group of  "legs" by overlapping one of the "legs". This is to ensure that the distance of the "legs" group is exactly the same so I don't need to make customized "bridges" for each combination. 
(And part of me said that the sides of the tower must be the same, making me picky on the angles.)

The ending top view will look something like this, no matter how you spin it, it will still be the same distance.
{I used too much of my energy with the videos.
(I think I watched ten until fifteen something?😂)
So I'm going to bed now, Good Night, Sweet Dreams}

Wednesday, 22 November 2017

The Corners of the World: Eiffel Tower [Part 8]

Greetings,
Part 8 of the Eiffel Tower, start now.
As you all know, the whole structure is crooked due to some tiny mistake.
(Remember my words, tiny mistake can cause huge problems.😭)
I remodel the "bridge" many times but I soon know where's real problem is, the angle of the "leg" is wrong.
Due to some reasons and experiments, 
I need the two sides that is facing outwards absolutely the same, 
I end up adjusting the vertexes directly.
It turns up good but soon 3Ds Max crashed and I didn't have the chance to save a copy. 😓
I do it all over again, and 3Ds Max crashed again, I realize that I need to use another way to prevent 3Ds Max from crashing again.

(I forgot to screenshot in the progress, this is what it ends.)
I try modeling the whole thing in the front view and copied the face to another side,  the test went out great and I'm going to use this method to get the "leg" done in the angle I want.
(And again, I'm going to sleep at this time, Good Night.)

Sunday, 19 November 2017

The Corners of the World: Eiffel Tower [Part 7]

Hi,
This project had reached to the seventh part. I fixed the back part like I said in the last post and I'm going to build the segments of the other parts, but I soon realize a huge problem.😟
When I'm playing with the segments, I realize that I made the whole thing the wrong way.
The bridge wasn't connecting the "legs" in a straight line. That make the whole structure crooked and it'll affect the result afterwards.😨

I tried FFD and moving the vertexes, but the structure wasn't crooked in an precise angle.  
I end up remodeling the whole thing. ☹
{I'm going to sleep now, Good Night everyone.}

Friday, 17 November 2017

The Corners of the World: Eiffel Tower [Part 6]

Hello everyone,
Welcome to the sixth part of the project, as I said in the last project, I modeled the bottom part of the tower without paying much attention to the segments, so when I use Lattic, it doesn't follow the pattern of the tower. (I should had known that earlier.😞)
In the last project, Connect and Cut saves the day, but I was soon stuck at the front of the bridge.
As you guys can see in this picture from the last post, there's an segment connecting to the "leg", which is unremovable. Either deleting it with the Delete key and removing it in the modify panel, it will delete the front panel.

But I finally fix it after some "battle" with it. 

After failing about twenty times,(No kidding, I took almost the whole day to fix it.) 
I gave up but I realize that what I can do is to remake the front panel after the segment took the front panel away. It's the only way to remove the segment and leave the front panel the same. 
I traced it with the line tool, converted it to Editable Poly and attach it to the rest of the bottom part to replace the wrong one.

Now, I'm going to do the same thing to the back part.
{Nighttime again, goodnight and sweet dream to everyone.}