Sunday, 12 February 2017

3Ds Max: Merkaba

Start with a Hedra shape.

Edited the segments.

Selected the middle vertex and clicked on simillar.

Then change the value to 300. Hit enter.

Boom, the shape was formed.
But I don't need the whole shape, just the outline only.

So I use the bevel function.

Then hit the delete key.

I select the polygone by vertex.

Then click on the make planer to make it flat.

Do it for all faces.

Duplicate a smaller one inside it.

Bridge it and added some details for the smoothing.

Done~

Here's a short animation of this project:

You can download the project file HERE

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