Saturday, 2 April 2016

Friday, 1 April 2016

3Ds Max: Desk [Part 9]

Let me try the wood texture agian. Using a other way.

But the result is, failed.

I'm so angry that I assign a blank material to it.

Thursday, 31 March 2016

3Ds Max: Desk [Part 8]

Ttrying with the Car Paint material.

But it looks exactly like a cars.

I set the bump to 100 to get a rougher look.

But it was not rough at all.

Wednesday, 30 March 2016

3Ds Max: Desk [Part 7]

Installed the handles to the drawers.

Let me try the wood mateial with the handles.
It looks fine, but I don't think office desk's handles are made by wood.

What about the drawers?
Nah, I don't even see the texture.

Tuesday, 29 March 2016

3Ds Max: Desk [Part 6]

Ugh, let me forget about the wood material.
Let me do the handle first.
Start with a cylinder.

Bend it using the bend modifier.

As it is rough, I incresed the segments to make it smooth.

This is how it looks like on the drawer.

Monday, 28 March 2016

3Ds Max: Desk [Part 5]

Edited, again.XD
The side was great.

But at the top.....
The left part (blue circle) was fine but the right part (red circle) was very weird.

The cabinate.
Purple circle marked out a half detailed wood texture, but the red circle marks out the empty face.

The drawers.
Don't mind the shadows (yellow circle), I haven't set up the light yet.
The other face (blue circle) was great for a wood texture.

I need to go to bed now, continue tomorrow.

Sunday, 27 March 2016

3Ds Max: Desk [Part 4]

Edited the material but the middle part of the desk was not right. (Maybe I should mark it out?)

The back, why the material stop at the left cabinate?

Inside the cabinate, again, why it stop at the back?

Ugh, so unlucky me today, gonna hit the sack now. Good Night.
Maybe I should make it another material...