Tuesday, 29 November 2016

3Ds Max: Dustbin

Today's project: Mesh Dustbin

Well, I forgot to take screenshots, so I'll do it again.
First, create a cylinder.

Next, convert it to editable poly.

Then, do what the instruction in the picture told you to do.

Click the button to convert it into a shape and select liner.

Call out the generate topology tool.

And click on the button show on the picture.

Delete the inner cylinder.

Don't forget these settings.

Then delete the top and the bottom, and you're done!

Monday, 28 November 2016

3Ds Max: Grass [Part 5] [DONE!]

Whew, finally done with that rendering, I already finished a book while waiting it to render. orz

But compair to the others, which is the plastic toys:
It is awesome!

Saturday, 26 November 2016

3Ds Max: Grass [Part 4]

It looks like plastic grass...on real dirt?

The grass should be like this.

But, something was not right....

Monday, 21 November 2016

3Ds Max: Grass [Part 3]

Now, isolating the "ground" to apply a dirt material to it.

But, the size wasen't really right, 
it is impossible for the dirt coverd with normal size grass to be so....em, high resolution I guess.

So I apply a UVW Map on it.

To adjust the size of the material image, I adjusted the value of these parameters.

Now more better right?

Friday, 18 November 2016

Tuesday, 15 November 2016

Monday, 14 November 2016

3Ds Max: Praticing Render with models [Part 1]

Today I'm praticing rendering with a wolf model, its not by me, I download it online.

After I put a light there.

What, why the wolf's mouth wasa so bloody?

Thursday, 10 November 2016

3Ds Max: Quick access buttons

My 3D Max is always like this.

Everytime I need to scroll through the list to find the modifier.

But now, I discoverd that I was possible to make some button for quick access.

Then, it was more easy to find the modifier I want.

I know, it was kinda silly to find this now, but I'm not an expert in 3Ds Max

Saturday, 5 November 2016

Wednesday, 2 November 2016